Batteries: They all have to go sometime

07 April 2015 / by Joshua Silberman



In tech circles, there is the concept in the software world known as ‘update or die’. Simply put, software needs to continue to be developed and upgraded to account for the latest advancements in technology available. To that end, this concept has can be extended to hardware that is needed to run the software. This cycle is prevalent in the development of smartphones and tablets.


As software design became simpler and faster, so did the devices that ran the software become simpler and faster. However, something is not quite up to speed.
Since the release of the first iPhone in 2007, users have migrated away from sedentary screens and onto mobile devices. This means that data and software can move anywhere. It also means the annoyance of dead phone batteries.


Dead batteries. It’s the bane of every mobile device user’s existence. It seems like the modern accessory that everyone carries with them now is not just a phone case but also a phone charger. Also related to the dead phone battery is its dreaded cousin, the unchangeable phone battery which is usually a death knell for a sealed battery device. Granted, there are ways to increase battery life across all devices with a few simple setting changes and whole industries have been created to extend battery life. The things is, though as software and hardware get faster, more mobile, and more durable, some are asking: why batteries have not caught up? The truth is that in straight scientific terms, they haven’t. Battery technology has not advanced as fast as software and hardware and that has many users and technology managers frustrated.


IT departments are expected to cope with an ever more mobile world every day which means dealing with mobile devices. The common thread among these IT departments is no matter what device platform they use, soon or later (most likely sooner) they will have to contend with devices that will no longer hold a charge.

Some would say that this might be an appropriate time to open up the Bring Your Own Device (BYOD) to work debate. But rather than do that, we, here at LINC Project, have chosen instead to look at scenario in which your IT department has chosen to issue its own devices. In these instances, your department will be responsible when the device in question can no longer properly hold a charge. From here, your department may choose to replace the battery if that is an option, but it increasingly is not.

Sending each device out for repair may not only be costly, but time consuming as well. Depending on how heavily your company relies on its mobile devices, you may be forced to setup a process whereby when a dead or dying battery is confirmed, the device is immediately switched out for a working one while the defective one is dealt with in a more convenient fashion. It’s not a perfect solution by any means, but it will cut down some costs and keep your department running smoothly until that mythical ‘breakthrough’ finally happens.


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